![]() ![]() Hyrule: Total War: Mod introducing total war to the world of Hyrule with a Darker and Edgier storyline.These all focus on a smaller area than the main campaign, while providing greater detail. In addition to the lands covered in the first Medieval, this game allows the player to discover America and face the mighty Aztec Empire while expanding his kingdom to the New World.Īn expansion pack, Kingdoms introduced four new campaigns in addition to the main European one: The Crusades, the British Isles, the Americas and the wars of The Teutonic Knights. The goal is to prevail over ones neighbors and carve out an empire to rival Rome. It is essentially a remake of the original Medieval: Total War with updated graphics and the more detailed campaign map introduced in its direct predecessor, Rome: Total War.Īs such, the player controls one of many kingdoms in medieval Europe, starting in the late 11th century (shortly before the First Crusade). Like all the other games in the series, it features a mixture of turn-based strategy on a campaign map and real-time tactics on a battlefield. It probably helps with the late game because since they are different factions there is not one AI That goes on rampage, although this is theoretical.Medieval II: Total War is the fourth installment in the Total War series of strategy games. What divide and conquer does is add more units and factions to the game as well as expand the map. Some factions Don't really have many of the same issues ad Dale, but playing as the good guys seems definitely harder.Įdit: both third age 3.2 vanilla and DAC are single player experiences. It's probably good to try to original just to get a feel for it. I think D & C fixes some of that, but I don't know and I'm yet to try it myself. Now DESPITE all of this, It's still a good experience specially the first times I'd say. The AI doesn't need to worry because they just get added population every few turns. Otherwise I was severely limited to tier 1 and even with tier 1 the replenishment was something like 7 to 10 turns. I needed such upgrades to get my tier 2 infantry going. And even then since the growth is so slow, I was not upgrading to wooden walls until turn 150 or so for most of the area. The population is made so that it you do not build every single population building, it will never advance to the next tiers. (Free units out of nowhere, can't go broke, etc) The recruitment is one thing that really bothers me along with the populations and the cheats the AI gets. Every turn I'm fighting the little 3 to 5 units stacks, sometimes multiple, before they join a main army and cause trouble. Unlike me, they can actually recruit everything at every time. What is not said is that rhun actually starts with quite a few cities with income on the thousands each. And then slowly and methodically beat rhun in a huge campaign. There is a little castle down there that must be taken so I proceed to do that. However all I have currently Is those two cities, and another 2 pathetic villages that will quite literally will not grow until turn 120 or so. I got to make my way south and push as agressively as possible before rhun gets to be an economical power and just stomps everything with top tier units. I got my main city which can only upgrade to wooden walls, and a city that can upgrade fully but with pathetic population and miserable income. Along with design choices that make it very grindy.Ĭase in point. The AI gets a LOT of cheats and you pretty much have to expertly fight most battles to win. It's a fun experience at least the first times, although it gets a bit grindy and repetitive. I got no experience with divide and conquer, but have played third age. Then divide and conquer is a submod to that one. I'd suggest you try both to get the one more akin to your liking. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |